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irstupid said:
morenoingrato said:
I could never try the original Prime. Does it have more exploration than Prime 3?

Metroid Prime 3 has zero exploration.

It is widely critisized by fans of the series due to that.

So if you thought Prime 3 had any exploration you woudl be in for a huge suprise.

Prime as said in OP has what some would call a lot of backtracking.  You get an upgraded weapon or feature to your suit in a dungeon and realize, "omg, I needed this to open up this one area in this other dungeon"  So you run back to there to see what in there.  There are hundreds of instances like that.  I loosely use the term dungeon, cause really it never feels like your ever in a dungeon, the whole game feels like one huge dungeon.  It's not so seperate like Zelda.  

I disagree. Metroid Prime 3 does not have zero exploration. It's roughly about as linear as Metroid Fusion, which is still filled with plenty of powerups and hidden passages to find. In terms of the main narrative, Corruption generally runs on a "we'll tell you where you should eventually get to, but figuring out how to get there is up to you" policy, also similar to Fusion. It's certainly not Super Metroid non-linearity, but it isn't much worse than Metroid Prime, which had the same sort of hint system, albeit with your suit simply detecting things instead of an AU contacting you.

Like Fusion, the areas in Prime 3 are much more segregated...and I guess ice missiles is a similarity as well...

Corruption takes the Prime experience and essentially streamlines it, in a similar method to Fusion, sacrificing some atmosphere for a bigger stage to tell its story on and some more convenience to players. It's a great game, probably my favorite console release in 2007, and an excellent example of how well the Metroid formula can work in varying settings.

...it's also the only original game for the Wii that was actually better off for having a Wii remote, in my opinion.