Kresnik said:
I genuinely do not understand what is going on with this game. Normally, if you fund a project, I'd imagine you'd want to advertise it a little and release a decent shipment. I guess you have the option of funding it, not advertising it (instead trying to rely on word of mouth) and release a decent shipment and just see how it goes. If it bombs, it bombs, but there's a possibility it may take off. But funding it only to ignore advertising and then release puny shipments of the game? I just don't get it. Kayima's tweets about the budget only confuse me further. Ah well. Buy it while you can, USA. Buy two copies so you can sell one for a profit in the future!
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It's hardly the first time a company's sent a game out to die. Sometimes you make an investment, and figure out part way through that this game is a horrible idea (sales-wise), but you're too far committed to just pull the plug, so you just dump it out there and see what sticks.
Certainly what Sega did with Conduit 2...