The Fury said:
In many gaming media outlets and places, it's the hot topic at the moment, one side of the coin says 'Why are there not more female leads in games?' The other side says 'Female leads do not sell.' Jim Sterling has talked a lot recently about both issues. He highlighted how Remember Me developers had to argue their point to make sure a strong female character was the lead role as publishers didn't like the idea as male protagonists sell. Even in one of his most recent videos he goes on about how Puppetteer developer was asked why players are not offered as choice at the start if they want to play as male or female. That to me makes no sense to me as it shouldn't matter, it's not like Bioware games where even the choice/design of your character can influence other characters decisions. It's a self contained story with a cute character as the player controlled character. But the question didn't come from a female gamer, it came from a male. Men also have this concern but it's a matter of taste sometimes in where it fits. Remember Me was probably better with a female lead, for Puppetteer it wouldn't matter however if the creator wants a the lead to be male in gender. Leads in a game may matter to the creator, story and/or interaction. Yet just ironing out portrayal of female characters, making sure they aren't just there for the male gamers to oggle and they aren't over sexualised. |
You sound like an anthropology student.