fatslob-:O said:
Th3PANO said:
fatslob-:O said:
Look I'm ok with zelda having some puzzles here and there but make that a side content and not something that is used to force the user to go through to progress the story.
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Like I said it's there since the first game and it won't change.
EDIT: it makes you think. There are enough games where you can rush through the story by killing everything.
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So your saying that you don't have to think in combat ?
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First of all I never said combat can't require thinking LOL. Depends seriously on the game, genre and difficulty. Play Twilight Princess and go the the statue puzzle before the Master Sword and tell me you played a game where you thought as much while fighting.