F0X on 16 September 2013
| forethought14 said: Because it's a 3D version of the original 2D sidescroller games, rather it's very reminiscent of them. There's a time limit in every course, little to no freedom for exploration, extremely fixed paths, a flag at the end....too similar to how the SMB SMW games are. Though Mario Galaxy was linear, it didn't feel like a 3D version of a 2D game like 3D Land and 3D World are due to having different things to do in the same places. I think everyone needs to accept the fact that it isn't how we expected a 3D Mario game to be like. The fact that Miyamoto even acknowledged that they "still had the Galaxy series" says something about 3D World... |
It tells me that Miyamoto doesn't think there's a "true" 3D Mario series.
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