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forethought14 said:
Because it's a 3D version of the original 2D sidescroller games, rather it's very reminiscent of them. There's a time limit in every course, little to no freedom for exploration, extremely fixed paths, a flag at the end....too similar to how the SMB SMW games are. Though Mario Galaxy was linear, it didn't feel like a 3D version of a 2D game like 3D Land and 3D World are due to having different things to do in the same places. I think everyone needs to accept the fact that it isn't how we expected a 3D Mario game to be like. The fact that Miyamoto even acknowledged that they "still had the Galaxy series" says something about 3D World...


It tells me that Miyamoto doesn't think there's a "true" 3D Mario series.



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