osed125 said:
I should have probably gone into more detail, but I don't want backtracking like in SS. Like for example when you go to the forest a third time to play the stupid water music notes thingy, or the third time in the volcano when developers add the obligatory sneak behind guards section. The problem with SS imo was that there are only 3 big areas in the game, and you have to return to them 3 times each, I didn't really liked that. Something more in the lines of Ocarina of Time is better imo. where there is technically backtracking, but the areas are somewhat different and there is the "wow" factor of seeing them when you were a kid and seeing them now as an adult. |
See, that's why refining Zelda to everone's liking is impossible. I thought that was a stunning design move. I've never before seen areas in a game with such depth. Being somewhere and seeing places and passages and things you can't access yet, but knowing you will be able to later on... that's my Zelda feeling. That last visit to the forest you hated? I thought it was an amazing transformation, loved that moment. Haha just like the volcano sneak section :D Man I wouldn't wanna be in Nintendo's shoes.
But think about it, how much harder and ambitious it is to design areas not as throwaway set-pieces, but to make them multifunctional!







