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OneTwoThree said:
osed125 said:
  • No backtracking
  • Make it as nonlinear as possible

If you think about it, that doesn't really go together. You want a deep, meaningful world you get to know better while playing and exploring? There's bound to be backtracking. If you only speed through every area once, nothing has the time to grow on you. 

Skyward Sword was incredible in that regard. 

I should have probably gone into more detail, but I don't want backtracking like in SS. Like for example when you go to the forest a third time to play the stupid water music notes thingy, or the third time in the volcano when developers add the obligatory sneak behind guards section.

The problem with SS imo was that there are only 3 big areas in the game, and you have to return to them 3 times each, I didn't really liked that. Something more in the lines of Ocarina of Time is better imo. where there is technically backtracking, but the areas are somewhat different and there is the "wow" factor of seeing them when you were a kid and seeing them now as an adult.



Nintendo and PC gamer