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JimmyDanger said:
I think it's more relevant to consider whether the PS4 is easier to code for than XboxOne.

One uses DirectX - essentially it's own platform that scales to thousands of possible system configurations.

One uses a proprietary language.

In some ways it would be like comparing PC development to Linux.

Guess we'll see how it turns out. But based on over a decade of solid development support for their platform - I wouldn't be too worried about MS' position.

API's are not languages.

Being scalable is not what we want with consoles, direct to metal API thats not having to waste time thinking about scaling is whats wanted. 

Its nothing like comparing PC and linux deving, there both done in windows. 

Stop embaressing yourself.