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I think it's more relevant to consider whether the PS4 is easier to code for than XboxOne.

One uses DirectX - essentially it's own platform that scales to thousands of possible system configurations.

One uses a proprietary language.

In some ways it would be like comparing PC development to Linux.

Guess we'll see how it turns out. But based on over a decade of solid development support for their platform - I wouldn't be too worried about MS' position.