| Adinnieken said: Actually, 32MB divided up into 4 - 8MB blocks means you can have two processes reading and two writing to the memory at once. If they're smart, no, they won't think of it as a single 32MB block. More importantly, I think the API will make using it approrpiately easy. |
I think the PS4 has at least one or two audio chips from reports. However, there are also reports of Sony telling developers to use the GPU for audio. Other reports say that is for non gaming products, which would be fine. If it's actually for games, then whoops, Houston, we have a problem.
I could see them avoiding co-processors as they wouldn't want to duplicate the same problems with the Cell and PS3. Which would make it more of a PC with the video encoder.
I need to go look up that coherent memory patent. It sounds fascinating and will fulfill one of Microsoft's goals to make games even easier to develop. I know they say they have been working on this since 2010, but really, right after they put out the Xbox 360 they up development on DirectX 10, which in many ways in my opinion, a beginning prototype test drive for the Xbox One.







