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The battle system in kingdom hearts in bbs and dream drop distance is way better than 1 or 2 IMO.

I'm not concerned about it and I'm going to get shot for this, but FF battle systems have always been a bit more flash than substance and not just recently. FF6 has an evade bug (that always occurs) where the evade stat does absolutely nothing. In FF7 there is a Magic Defense bug (that always occurs) and the magic defense does absolutely nothing.

It was always this way for this game. A lot of final fantasys battle systems have great ideas, but most all of them are a bit too easy or too exploitable compared to say SMT except for side quest dungeons. But, that relies on a complex rock paper scissors. Which is a bit easier to balance for.

The out of battle management ideas is where FF has excelled at IMO with job, material, sphere, junction, abilities in ff9. There's no info on that here.