thismeintiel said:
But, I already gave you an example of a game that is illustrating the gap. Forza. To get a constant 60 fps, with graphics on par with DC, it has prebaked lighting, static backgrounds, and no weather effects. DC, which they are still optimizing to hit that 60 fps, is going to have everything being rendered in real time. And yes, people will be able to tell the difference if they compare the two. Here's a question, where's the games that look as good as KZ:SF and Infamous:SS, and are also open world games (KZ is a quasi-open world game), on the One? I sure haven't seen any. And these are just launch titles. None are being produced by the other true gods of visuals (GG is one), ND, SM, and PD. Wait a year or two, when Last of US 2, GOW4, or GT7 releases. Then, you will start to see what the PS4 is truly capable of. And that gap is truly going to start to show. Remember, we're talking about ~500 Gflops here. That's more than 2x what the Wii U's GPU is estimated to be able to output. Now, imagine that extra power inside the PS4. That's definitely going to lead to a bigger gap than what we saw with PS3/360. |
Actually you gave me nothing. Driveclue does not run 60FPS, I even quoted that DriveClub was running at gamercons at a locked 30FPS. So your whole point is null. When Driveclub runs at 60FPS then you can come back and use it as an example but until then, the power of the PS4 isn't shone in that game.
KZ looks good but then again it doesn't look better to me than the Division, BF4 or even watch dogs. Infamous SS is probably the game I think looks the best coming from the PS4. Graphically, Ryse is the better looking game coming from MS in the launch period and from a short ingame scene from Quantum Break, it looks just as good as anything comeing out as well.
As for waiting a year or 2 before we see something from ND and Sony other studios, I will wait but until then nothing is really showing a separation of 40% difference between the 2 consoles.