As a huge Naruto AND fighting game fan I would really love to know where you guys are finding this amazing and complex "game mechanics" in the Storm games. I played Storm 2 and Storm 3 and they have some of the MOST shallow and watered down fighting game mechanics. I've played a lot of fighting games and comparing the Storm series to ones like Blazblue/King of Fighters/Persona 4 Arena/Soul Calibur/Tekken/Street Fighter/Mortal Kombat and even the DBZ games, like Budokai Tenkaichi 3 or Raging Blast 2, Naruto Storm 3 has almost NO complexity to offer whatsoever. It is through and through a button masher. The sole selling point of the game is the ability to use flashy techniques from the series in the cinematic story mode boss battles (which are just amazing unlike any other game) and in the versus battle. It's a VERY simple, yet faithfully recreated beautiful to look at anime fighting game clearly not targeted to be anything complex, and that is fine if the target audience is okay with it. But it should be treated as such as well.
That said I did play Broken Bond on my 360 and it doesn't by any means have amazing fighting mechanics either. The mini-games you have to do to land the ultimate moves were just silly in my opinion. The one to land Neji's 64 Palms made me laugh every time for some reason because of how the other guy would try to escape your hits. But I did like the open world aspects to it. It was kind of cool to be able to explore the Naruto world and interact with it, kind of like how you could in Naruto Ultimate Ninja 3 back in PS2. I personally much prefer CC's Naruto offerings on PS2, which had even more flashier moves (why not go all out) and much more open world aspects. At the very least I would say that both the PS3 and 360 offerings are better than the Clash on the Ninja offerings on Wii. Those games were okay, but FAR less in scope than the HD offerings. Plus I think the Naruto games actually gained a lot from the upgraded cell shaded visuals.







