Adinnieken said:
No. A GPU is parrallel. Therefore CU's can run independent of each other. I can have one CU running a job each clock cycle, and another running one job over 853 clock cycles. Because those each of those CUs will reduce the time to run an operation, the effect of those savings become accumulative. For example, @ 800GHz I wouldn't be able to run 1000 operations. This means it's capable of running 57 more operations. |
If you take into account the greater number of CUs (18 vs 12) in the PS4 that still adds up to a nearly 25% advantage to the PS4 (multiplying your numbers by the number of CUs). Considering the way GPUs are designed and how they're generally suited and used for parralel processing, the PS4 still has a significant advantage.
That's without looking at the increased ROPs, texture and pixel fillrates or the added ASE's in the PS4.








