ishiki said:
They all didn't lose money on those specific projects... atleast Sleeping Dogs and Tomb Raider, I've forgotten if they said anything about hitman absolution. In a sense, this goes in line with what they said. They didn't perform commercially to expectations, but were critical successes. That's what they've stated since the start. This is pretty much exactly what they've said all along, just a different article spinning it for whatever reason. However, when you invest in a game you expect an Cost/Benefit of like 2. Meaning you make twice as much as you put in. This, lets you grow, and reinvest money in new/more projects. it's more complex than that as there's much more analysis that's actually used. But, when you're proposing a project in any industry you analyze what you think you're going to make through research. This lets you map your business plan for the future. These 3 games were projects that were in development a long time. All of the games pretty much made what was put in. Which is bad, not as bad as losing money. But, not what you want, particularly since SE has lacked any breakout hits to offset this. They've pretty much had games that had games that performed at expectations or below. I believe Deus Ex is one of the ones that outperformed this gen, but even then it didn't even crack 4 million even with DD included. FFXIV however, has also performed above their projections. I'd wait and see if that trend still exists when subscriptions kick in. |
That also cost them a fortune to fix. If it didn't perform to or above expectations then I imagine they'd be in serious trouble.








