CGI-Quality said:
4D deals with time, how things rot/decay/evolve/change over a period. Motorstorm actually had a representation of 4-dimenisonal graphics in regards to its mud. There were a handful of other PS3 games that had similar features but I'll give it to you that it was never widespread. Still, it is real and was implemented during the system's life. |
Good. You just destroyed your own argument and I'll tell you why.
Computers are state machines. They no nothing more than the information that is currently fed to them AT THE TIME. They cannot go back in time and retrieve old information, merely store it for the same point in time as the processing occurs, and they can most certainly NOT fetch information that is going to happen in the future.
Rot/decay is emulated on state machines just as I mentioned, by recording select elements of a previous state to form a new state. Most cases involve working on the very same data from the previous state.
State machines are NOT 4D.