fordy said:
Stop strawmanning. I meant hand-drawn cel art games CAN have a lot more time spent working on them. Motion capture doesn't do ALL the work like you're trying to imply that I think that way, but does it simplify the work significantly? Of course! Even you can't argue with that. |
I can argue with that, and I will. Do you know how long animating a game takes? Animating cel art games can take a few weeks or so of work depending on what they're doing. The simpler ones can be animated in a few days work. Once skeletons are rigged cartoony animation are really straight forward. Even with motion capture, no realistic game is going to get all of its animation finished that fast. Rigging the characters takes a lot longer, and animating takes longer. Heck Beyond Two Souls which is mocaping everything is still like two months of performing if I remember correctly.
Games are much more than animation though. Creating assets in modern AAA games takes so much work that usually it's outsourced. You'd never see that with cel shaded games.







