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Veknoid_Outcast said:

Great point. A big part of what makes Halo so legendary are those firefights. They require you to be smart and tactical, and improvise with the weapons and items at hand. 



completely. Those big open areas, you had places to go around and drop ships placing enemies in strategic assault positions. Even corridor fighting felt like every enemy was carefully placed. Like you said, careful planning of what weapon to use especially in legendary.


The sequels really fell flat when it came to that imo. It became a cash grab. Seemed like you just walked along a very narrow path having a girlfight with every opponent. Metroid Prime 2. Now that's a sequel! I hope you make a versus thread for them. Great idea btw.