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Otakumegane said:
outlawauron said:
Otakumegane said:
outlawauron said:
Otakumegane said:

2. Monolith Soft gets a FF like budget for just a single game.

O_o

How much do you think they spend on their projects as is?


Wayyyy less.

According to Nintendo, Xenoblade was profitable even before it came to NA (Ugh if you want the source I'll try to find it but I don't remember where it was said)

I'd like to see it. It had a long development time with a ton of content. No reason to believe it couldn't match one of the previous PS1 or PS2 FF budgets.

Yeah I've been trying to, all I remember it being was along with the thing about no Bestiary and such because of budget/time.

(you know what, now that I think about it, the lack of recovery items/streamlining not only made the game a lot more fun but kept the budget wayy down.No need to have people making a model for every item after all.

I highly doubt not including a bestiary really saved much considering those enemies were still modeled. Lack of recovery items does remove some work, but that's cheap grunt work. What takes up time is making the worlds and having such a big world with so much content in it.



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