By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The problem Nintendo have with 3rd parties is that those have given motives time and time again to not be trusted.

As others said, if we go back to the GameCube, we have a console that was more powerful than the PS2 and easier to develop for. Isn't that what devs want, power and easy to use? And yet, they didn't had a problem ditching the platform the very first moment they saw the chance.

And then there is also the fact that Nintendo is only videogames so they can't take heavy loses on their hardware, something obvious this gen launching the WiiU at a loss and the result it had on their financial results.

With that said, launching the WiiU with only 2GB, 1 effective is a big mistake. No excuses. It's not only third parties, I'm sure internal studios like Monolith Soft or Retro would have liked more RAM.

Follow the wishes of third partys? No, that's not the way Nintendo can afford to go. Be blind to what happens in the industry and the needs of third parties? No, they can't do that either as that will only limit their business even more. Everybody says how they had to rely on their own game on GC and Wii and yet fail to say that even then there were third party games like RE:Zero, RE4, Tales on GC or Just Dance series (even if we don't like it), Mario&Sonic , Epic Mickey on Wii. If Nintendo keeps being blind, they won't have even those rare games. 

Nintendo is in a very hard situation. They need to find that sweet spot that pleases them and at least an important part of the third party devs. And with the WiiU they haven't found it.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.