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PROJECT FOUR: TRAILS IN THE SKY SC

This is the post I’ve wanted to make for two years now.

 

So, on very nearly the third anniversary of Recettear’s launch, we can at last say that yes, our fourth project is a collaboration with XSEED Games to localize and publish Trails in the Sky SC. This has, on some level, been in the works and worked on since before the first reveal of Fortune Summoners. So very much, from so very many, has gone into making this a reality, and at long, long last we can finally tell everyone everything about the long-discussed “Project Four”, which is not just our largest localization to date, but is without hyperbole one of the largest projects in the history of the industry.

This marks many things for us: our largest and perhaps most “important” game to date, the proper realization of the other half of our business model, and the end of our long silence. Let us begin with the latter.

The Lengthy Silence, The Health Of Carpe Fulgur

First of all, an apology is in order: I am sorry that we’ve had to be quiet about this for so long, and more importantly that we ended up scaring a number of our fans with our silence, as the quiet led many to believe that Carpe Fulgur had folded. This was not the case at all; we have been, at many times, busier in the period after the release of Fortune Summoners than we have been at any other time in our history until now. There have simply been so many moving parts to this particular project, so many interests to align, that speaking of what Project Four was until now was not possible. In a way, Project Four has not just involved Trails SC; elements of this extend all the way back to the Steam release of Ys: The Oath In Felghana in March of 2012. Though CF did not participate directly in the localization of that game, I, myself, did have a small hand in making that release happen. Getting Felghana, and its siblings, onto Steam to help prove a market even existed for a product like SC was pivotal to the project moving forward. There were so many pitfalls that the project could have faced that announcing it would have been, until very recently, premature.

Our silence does not reflect inactivity or a lack of will to continue on our part – just the opposite, in fact. Carpe Fulgur has never been healthier. Our warchest and cash buffer, even post-taxes, is quite large. And it’s in part because of our legions of fans, both old and new – in the midst of this new announcement, we can also say that Recettear has now sold three hundred thousand copies since its launch nearly three years ago to the day. Chantelise and Fortune Summoners have also been very successful for us – all our products have, to date, turned a profit for us inside of six months, and then proceeded to produce nothing but pure profit from there on out. Carpe Fulgur will not be going anywhere for a very long time.

Find the rest of the blog at http://www.carpefulgur.com/drakblog/?p=48

Deserves more, tho it's not bad for a localisation that had a 10k unit sales goal lol



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