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His analogy is pretty flawed to begin with, but I agree in some points. It is long know that nintendo creates their hardware thinking on their games first and formost. The part that he does not mention is that since the N64, 3rd parties avoided nintendo as much as they could. It is also truth that nintendo made some mistakes with the N64 and their policies were not the best, but even then, the gamecube was a very capable machine with a very high attach rate (Best selling tales ever, FFCC sold more than a million copies even if it was a spinoff, RE4 sold very well between others) and yet it got very little 3rd party support. Then the wii came out, yes nobody predicted it was going to sell as much as it did, but even after a record second and third years, third parties decided it was not worth the investment.
So why would Nintendo was to worry about third parties? Royalties? Niche games and experimental games do not sold that much to begin with, so there was not really reason to spent money and time on a lost cause.
Nintendo knows the wiiU is dedicated to nintendo fans and as many casuals as they can get, if anything nintendo should try to secure just dance, disney games, warner (batman mostly) and the like...



Menx64

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