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Kaizar said:
JoeTheBro said:
Kaizar said:


Kid Icarus: Uprising is more then 150 million polygons. The Vita could never do that many.

Even Donkey Kong Country Returns 3D is more then 150 polygons.

Source?

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Source for KI and Donkey Kong, not a generic wiki page about the CPU.

Kaizar said:

You suppose to go by exclusives first, and then mention only the superior ports.

The 3DS version of Sonic Racing Transformed runs at 60 fps after you play the game for 1 or so hours with the current firmware (6.2.0-12)

The 3DS version of Ridge Racer is also far superior compare to the Vita version.

This was suppose to be a full comparison showing the important stuff only like Persona 4 Vita. But it ended being about buying a Vita for the same reasons you should buy a PSP.

Just, no. Do you just make this up as you go?