Shinobi-san said:
We not comparing a Nvidia GPU core to an AMD core...they both have GCN cores. They both have the exact same CPU. Those are the two core components of the system. And yes we dont know that much about the co-processors but again it cant replace conventional CPU's or GPU's....using the cell as an example is not exatcly a positive thing. The SPU's were only good and well utilised under very strict circumstances. When devs started coding on the PS3 they flat out ignored the SPU's. These co-processors seems to have a set function...so it doesnt give the dev much flexibility either. But agian i feel like you tring to argue that these co-processors will have a great impact on increasing overall system performance. Whereas, i see it more as a way to maximise the efficiency of the system. And when comparing the two systems...the PS4 also has co-processors or is that a non issue? I've said this three times now but you never actually address that. Do you not agree or ? |
I will agree that the Tflops makes much more of a difference when comparing like for like hardware. In this case the GPU in the X1 definitely a much weaker part to the one in the PS4, no doubt about it. The CPU is something different. Thought the parts are the same, the difference between bandwidth and access are different in the X1 to make for a much superior CPU. The area where thing changes is the other parts of the system we cannot get a direct comparison. The Shape Audio processor pretty much mean audio is free on the X1. Meaning the CPU doesn't contribute any processing for Audio. Thus its free to do other things.
I am not sure why you keep saying co-processor cannot replace conventional CPU/GPU. They are not used that way, they are used to offload specific task that a CPU or GPU would do but more efficiently. The Shape Audio processor is a good example. Its designed to offload all audio processing from the CPU where it has specialize co-processors of its own to handle audio task. By itself its a very powerful audio combination that will handle audio functions much better and faster than the CPU.
The reason developers did not ramp up to the Cell fast enough was Sony fault. It was Sony that did not provide enough information to developers on how to use the Cell chips until after the PhyreEngine. At the beginning of the PS3 gen, Sony was very poor with providing tools, libraries and sample code on how to use the Cell. When multiplat games started to look worst from developers, it kicked Sony into gear that they needed a multiplatform game engine to get developers up to speed faster on the Cell.
You are right that the PS3 does have co-processors of its own I just do not think they are used for anything besides Audio and decompression and compression video. I have no clue what MS is doing with the additional processors, No one does. What I am stating is that without any info, there are many possibilities.
My argument is that MS made a statement that is hard to define just by only comparing the GPU specs. There are many different ways to skin a cat and co-processors are one. You cannot dismiss their importance until we find out what they are used for. I have a few ideals light lighting, physics, and animation but we shall see.