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Th3PANO said:
bananaking21 said:
MohammadBadir said:
"says Atari founder"
stopped caring there.


thats why you should care. this guy made the company that coined the term "irrelevance" in the gaming industry


LOL Bananaking, Atari failed for different reasons. Shitty games, overpriced jaguar, promises ala "64 bit machine" and dated controllers were one of the reasons. Also Playstation was a new contender nobody had on the list. What people always forget is that Sega and Atari didn't have the exclusive and resource power that Nintendo has.

The Jaguar wasn't overpriced. but didn't really have a lot of good games.  It was just hard to code for, and a cart based system released when people were going disk format and away from carts.  And that Atari is NOT even the Bushell or Warner Communications Atari.  That Atari is the Tramiel era Atari, and he didn't like videogames, but thought throwing bits around would count.  When you have elements of 64 bit in your system (system did have a 64 bit bus in it) but people code to the 68000 chip in it, you get 16 bit games.  Rayman on the Jaguar, and Tempest 2000 are still notable titles though.  

http://www.metalstuff.com/area64/jaguar/64bits.html

My response:

In response to your response, I have to say I am insulted. No one in their right mind would add the bits of a system's processors.

The Jaguar has -five- not three processors. These five processors are contained on three chips. Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third chip is a standard Motorola 68000, and used as a coprocessor.

On the "Tom" chip there are three processors: the Graphics Processing Unit which has a 32-bit RISC architecture, the Object processor which has a 64-bit RISC architecture, and the Blitter which also has a 64-bit RISC architecture.

On the "Jerry" chip is the Digital Signal Processor which is 32-bits and has the same RISC core as the Graphics Processing Unit.

The Motorola 68000 is 16-bits.