Iveyboi said: Wait, So TITS SC is only going be on PC? NOOOOOO |
PSP and Steam
Blizzard on why Diablo 3 PC will always be always-online; "Co-op is not a value added feature. It is the ideal"
Diablo 3 on console is slightly better than the PC version, in a myriad of small ways. One big thing is has over us and all our mates, however, is an offline mode - the kind we’d been told in no uncertain terms we weren't allowed on PC. So when’s ours coming? Still never, say Blizzard.
“On PC, we really want players to feel they're part of the bigger Blizzard and Diablo community,” said Diablo game director Joshua Mosqueira.
http://www.pcgamesn.com/diablo/blizzard-why-diablo-3-pc-will-always-be-always-online-co-op-not-value-added-feature-it-ideal
Day[9] joins HTML5 real-time strategy developer as design lead
Sean ‘Day[9]’ Plott has been StarCraft II commentator, cultural pillar and font of positivity. But from now on, without “any interruption” to his usual output, he’ll also be game designer.
Browser game startup Artillery have persuaded him into a new role as lead designer of an HTML5-based RTS due for release next year.
Artillery is made up of a small team of mostly Google and Facebook alumni, who together have mustered $2.5 million in venture capital to support their 10-year plan: “core games” at the click of a link, without recourse to cloud streaming a la OnLive or Gaikai. Their Day[9]-led RTS will be the flagship game for their magi-technology.
“We were using our technology to build a real-time strategy game and knew that Sean, one of the world’s authorities on competitive, multiplayer gaming, would ensure that that we were tuned in to the needs of our players,” said CEO Ankur Pansari. “After we worked with Sean for a few weeks, it became obvious that he was the right person to drive game design.”
continued: http://www.pcgamesn.com/starcraft/day9-joins-html5-real-time-strategy-developer-design-lead
Runescape 3 is doing quite well
Looking back on Runescape as it was 10 years ago, I think I can make out three factors driving its success: one, its easy place in an Internet Explorer window in a time when several gig downloads were somewhat daunting. Another, its accessibility to teens with access to plenty of free time but no credit card. And a third, a relatively measly subscription fee once those teens did broach the subject with parents.
In this bizarro new world where MMO developers seem to vault over those old barriers before breakfast and invent a new currency by lunch, Runescape’s place isn’t quite so well-defined. But the launch of its third iteration has seen it pick up players old and new just the same.
Jagex report that 400,000 players have joined the game since Runescape 3.0 arrived at the tail end of July. Of those, a quarter are reactivating accounts - former teenagers returning to familiar haunts and finding they rather like the new paint job.
Between them and the existing player base, 600,000 hours of Runescape are being played each day - an astonishing number. I only have about 24 in my days - and like a hard drive, much of that space is taken up by things I didn’t anticipate.
Eurogamer point out that the Guiness World Records still hold Runescape to be the most popular free-to-play MMO there is - citing the 200 million+ accounts created since its release in the foggy environs of 12 years ago.
Our Nick went hands-on with Runescape 3 in May. He found it bolstered by HTML5-fuelled upgrades but playing very much “like an old friend”. Is Runescape one of your old friends too?
http://www.pcgamesn.com/runescape-3-doing-quite-well
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