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Gamerace said:
He's right.

Nintendo has always relied heavily on kids to play their systems and all their games (except maybe Metroid) are kid friendly. While they might loss the teen/young adult audience to Ms/Sony, parents have always felt safe letting their kids play Nintendo consoles. Those kids are tomorrows Nintendo die-hards.

But todays kids aren't playing Mario, they are playing Angry Birds. A hand me down smartphone/tablet is so much easier and cheaper for parents to do and they never have to worry about going to the store to shell out $60 for the latest game. The kids have endless games, mostly for free.

Nintendo has also abandoned their 'casual' market - the soccer moms, lapse gamers and mature audience that Wii/DS pulled in. They lost the 'core' ages ago.

Nintendo has awesome IPs but if no one wants to buy their hardware, it's not getting played.

I'm not supportive of Nintendo developing for mobile, but I think their back catalog ought to be on mobile (it is anyway, they just aren't making any money off it) so new players discover Mario, DK, Link, etc.

What Nintendo should have done was the exact opposite of WiiU. They need to make a device that allows you to play in fun, accessible ways that you can't possible do on PS4/XB1 or any mobile device. Just like DS and Wii did in their day. If it's fun, people will buy it. What WiiU is doing looks like a poor man's HD system or poor man's tablet. Except it costs too much. Still.

you know you're nuts when you agree with this article.