Adinnieken said: I'm sorry, but your original premise is wrong. The investment necessary to make the transition to multi-core, parrallel, and modern GPU development wasn't made by most Japanese developers. While most Western developers were building 3D rendering and physics engines, Japanese developers were still largely locked in 2D gaming with scrollers, and platform games. Western games made the transition to consoles long before the Xbox. The only Western developer that Microsoft had to drag, kicking and screaming to the Xbox platform was EA. In order to get EA to release an Xbox LIVE enabled game, Microsoft had to sell off it's sports games IPs. Had the PS3 not included the Cell processor, had it ended up being a more powerful PS2, far more game developers would have made the transition the Gen7 consoles. The problem was the investment to develop on the PS3 was far greater than most developers could afford, but fanbase for Japanese games was on the PS3, and while the PS3 sold well in Japan, in NA it didn't do as well. With a smaller fanbase, development split between two consoles, and the development costs excessive for one over the other, it wasn't profitable.
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DOS/Apple/PC = Still non console gaming that made games for home computers. FACT
Halo was to be a MAC game to show how powerful the MAC could be. Steven Jobs though the Halo was coming to the Mac to show how powerful their computer was but Bungie wanted Apple to buy them and they didn't. MS offered to buy and it became a PC/Xbox game once they bought Bungie outright.
Don't tell me they didn't take from the PC realm because they did.
Team Ninja was not and Xbox developer, nor was Sega. They were all third party who had second party contracts with Microsoft.
To all of the people who say hardware isn't an issue for third party devs with Nintendo IT IS! Nintendo answered the question of whether console games could play FPS titles properly.
Again, without the N64's analog stick we would not have been able to Play Doom 64 or Duke Nukem 64 properly on consoles, both which came out in the US before Goldeneye ever landed. Goldeneye was the pinnacle of FPS on consoles at the time because of the realistic hit detection, great map making and set a great standard for Perfect Dark. Rare then split off and created Free Radical who made Time Splitters.
Enough of the history, back to the point.
Microsoft took the top PC gaming titles from the PC realm with them in a flood.
Microsoft brought Lionhead, Valve, Bioware, id was dabbling part time with consoles until they saw the 360's specs and decided to work full time on Rage specifically for consoles, Bethesda came over with Elder Scrolls. Ubisoft and Eidos were making and Dice had been making games. They came in by the boatload. Theres much, much more and they all just seemed to flood in this generation. With all of the western devs who were mostly working on PC flooding in, you mean to tell me this had zero effect on inspiring or increasing the credibility of western games vs the Japanese? They left them in the dust.
As for the Japan...
had the PS3 been easier to develop for, the result would've remained basically the same. On paper the PS3 was more powerful than the 360. In reality it only had better looking exclusives. Japanese haven't been pushing tech like western devs. Never to the extent, they only have been pushing gameplay, but not really expansive worlds and playing with others in them. Essentially westerners were ahead of them by a generation already. If you look at it PC gaming today is being held back by console gaming, because the top publishers and developers are waiting for console revenue. How many Japanese devs outside of Inafune do you see getting on the case of Japan? Very few. Hideo Kojima has to be depressed because he's figuratively alone right now. I still love the games, but come on, who are we kidding here? Platinum Games is in the safe zone right now developing for the Wii U and you know it. Monolith will finally get hardware to make a proper JRPG and I think right now outside of Versus thats the only one I am interested in. Lost Odyssey was great and when I get the Wii U I will definitely look into buying the digital version of the Last Story.
Western development is growing at an alarming rate and the only thing holding back multiplat PC devs is console development. On the upside their company grows because of the revenue they bring it from consoles. Hopefully Japan shapes up for next gen, because when we see how crazy and expansive the next gen WRPG's are the JRPG's better match up.