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NightDragon83 said:
S.T.A.G.E. said:

More accurately, PC gaming would've never had a drought if a $300 console wasn't capable of running the exact same games with slightly lower graphics settings that most $1,000 PCs had trouble keeping up with.  In no other generation prior to this one were console games even close to the tech curve that PC games were constantly riding the edge of.

Sure, consoles like PS1 and N64 received the occasional port of popular PC games like Diablo and StarCraft, albeit severely scaled back in both the graphics and gameplay departments, but there was never a time where flagship PC titles were not only releasing simultaneously on consoles day 1, but looked and played nearly 100% identical to each other.

Yeah, sure the N64 got quake and Unreal and some others, a couple of PC games, but console gaming has caught the focus of people who primarily want to make games for it. No nobody was really saying very much about it back then, but today its just everywhere. It didn't make up the mass of Nintendo or the Playstations game list. The PS2 and Xbox wera sent a message and the RPG's on the Xbox from the west were all PC made and top notch. Thats when Bioware became my favorite RPG developer and I was all JRPG back then.