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binary solo said:
Torillian said:
binary solo said:
If you look at the biggest selling MP game (on consoles) it seems MP only matters to about 17% of the console gaming market at most. That's a sizable chunk of the market to be sure, but still only a small minority of gamers.

MP certainly doesn't matter to me. An immersive SP>>>>MP any day.


Apparently a lot of people that I argue with about math and stats and whatnot aren't serious about the complete BS math reasoning they use so I want to check before I ask this.  Are you series about the first paragraph?  If so I'd like to debate you on it.  

k.....bye

Serious perhaps?

I must admit I was thinking mostly about FPS online muiltiplayer, which is only part of the MP story. But still, on consoles FPS multiplayer is the biggest online MP out of all the online MP genres. But that said online MP only matters to some people that play online MP. I play online MP in genres other than FPS occasionally, but it doesn't matter to me. For most people who bought UC2 and 3, for example, online MP is an add on, to them the thing that matters most is the SP content, UC2 and 3 probably would have sold pretty close to the same amount had it been SP only like UC:DF. Same with masny otyher games with an online MP component. It matters to maybe slightly over 17% but not more that 25% of the market. So it matters to the publishers because 17-25% of the market is a good segment of the market to try to sell to, probably the biggest single market segment across all genres, which is why we've had an asploshun of online MP games this cycles (better internets and improved online service from Sony has helped).

There's no math reasoning in my estimate, how can there be? You'd need to do gamer surveys to get much more detailed data than what's available on this site.


But you can't just take a single multiplayer focused game and call that the entirety of the userbase that cares about Multiplayer.  If I did that I could say that the highest selling singleplayer game on Xbox360 is Kinect Adventures at 20m and that's the segment of the market that cares about single player.  So 15m/80m care about multiplayer, 20m/80, care about single player and then I have 45m that aren't accounted for in any way and according to your theory they're just watching netflix.

Online Multiplayer is an enhancing factor to quite a few games.  Just about any game with competitive multiplayer greatly benefits from it while cooperative multiplayer benefits as well to a lesser extent.  Demon's Souls wouldn't be the game it is without online elements, Forza would get boring if all you could do was race against the robots, LittleBigPlanet would be a shell of itself.  

Basically you can't just look at a single game's sales and call that everyone who online multiplayer matters to, same way you can't do the same for single player focused games.  It just doesn't make any sense.  



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