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He'd know a lot more about the economics of game development - and thus what precipitated what - than I would, but it seems to me that it was the other way around. Publishers insisted on selling pretty much every game at $60 for a good chunk of this generation, and consequently everything is expected to be AAA in terms of production value. The death of the AA/B game seems to have led to the rise of indies as consumers look to satisfy their desires for things that aren't brown and grey military shooters or M-rated grimdark gorefests.