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Cobretti2 said:
UltimateUnknown said:

http://www.gametrailers.com/full-episodes/jyfd3n/bonus-round-questions-from-the-audience

Very interesting episode. I'd recommend you watch at least the first half which deals with what Nintendo could do to gain 3rd party support, and  two 3rd parties are talking about their experience directly. Some of the main points seems to be (I'm paraphrasing):

-Nintendo made their box without really consulting 3rd parties, whereas Sony and MS have done so from a very early point of the PS4/One development.

-Wii U not in parity with the PS4/One. Requires additional resources because of architecture and the need to cut stuff out of a game to fit the Wii U hardware.

-Audience is different from what Bathesda/Gearbox makes, which makes them reluctant to spend additional resources.

-Nintendo's online is subpar when next gen seems to be focusing more and more on the co-op/competitive experience.

I tried to summarise as best I could, but to hear it exactly from the horse's mouth, watch the episode.


The bold underlined is totally false. They consulted EA hence why we saw the unprecident support and this is a powerful machine speech. 

EA lead them down a wrong path me things lol.


They consulted with EA on certain things, but hardware design doesn't seem to be any part of it. The Wii U hardware is designed by Nintendo with a huge emphasis placed on low electricty consumption, and that's spelled out in the Iwata Asks for the Wii U.

EA had virtually zero input on the actual console box I would say. Nintendo maybe listened to third parties on little things like adding clickable analog sticks for Call of Duty.