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Alby_da_Wolf said:
The only true reason is obviusly too little RAM compared to competitors: if ports didn't need major rewrites, just a few hundreds k sales could already justify them.
BTW, Ninty didn't even need 8GB: using a much lighter OS than competitors, 4GB main RAM + 1GB for graphics would have been enough to port many games unchanged and the others just downgrading graphics a bit, but still keeping them above 7th gen.


Or they could have just dumped the stupid 33 watt power restriction and just grabbed an off the shelf 800 GFLOP AMD GPU (those go for like $80 a pop these days) and slapped some cheap-o 4GB of DDR3 RAM and probably would have gotten all the support from all developers.

Games are too expensive to make today for developers to play favorites like they did with the PS2.

Even with a pathetic 3-4 million unit headstart, that's still better than 0, all devs would support that kind of machine IMO. It would have Destiny, Final Fantasy XV, Kingdom Hearts 3, Metal Gear Solid V, etc. Devs just don't want to deal with Nintendo if it's some propietary, weird platform that isn't in step with advancing technology whatsoever. And that's fair.

The age of the console third party exclusive dying should *help* Nintendo, but they keep denying it but making consoles that are basically 1 generation behind what developers want. "Wii U2" (if it ever happens) will be the system devs wanted this gen but 5-6 years too late, just like what the Wii U is today is what devleopers wanted 5 years ago from Nintendo.