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thranx said:
prayformojo said:
Wright said:
prayformojo said:

If MS were so great as letting devs have their space, Halo 2 wouldn't have had such a horrible ending and pop in, Bungie would probably still be exclusive and Rare would be making the next Perfect Dark instead of Avatar items and Kinect games.


I can't speak for Rare, but as far as I'm concerned, Bungie did whatever they wanted with the Halo franchise. And when the time came, they asked Microsoft if they could let them be independent again (Sure, paying their way to it, of course) and Microsoft accepted.

 

So I refuse your statement.


Bungie was FORCED into releasing Halo 2 well before it was done. That is a well documented fact.


Never heard of that before. got any links for it?

Chris Butcher commented, "For Halo 2 we had our sights set very high on networking. ... Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."[31] With only a year to go until release, Bungie went into the "mother of all crunches" in order to finish the game;[32] in a 2007 interview, Jamie Griesemer, one of Halo's design leads, said that this lack of a "polish" period near the end of the development cycle was the main reason for Halo 2's shortcomings.[33] Butcher retrospectively described Halo 2's multiplayer mode as "a pale shadow of what it could and should have been if we had gotten the timing of our schedule right";[33] the campaign mode's abrupt cliffhanger ending also resulted from the frenzy to ship on time.