ishiki said:
Zarx, I like the Witcher, and Witcher 2 much more than skyrim (Which I don't really like that much). 10.36 million seems reasonable reasonable w/o engine costs like you said. Factor in Engine costsand lower salary and you get a number comparable but to the costs of Dragon Age (Which was in development 7 years if I remember so it was not exactly the model of efficiency). |
Of course it won't take 50h lol, developer playtime estimates are always inflated. That is kinda why I put the Skyrim comparison. Assuming a similar ratio you cwill probably be able to do the main quest in around ~20h padded out by the massive game world and the limited fast travel (you can only warp to main cities/towns not everywhere like Skyrim) if I had to guess. The main quest should be similar to the one in the Witcher 2 in length and hopefully quality (if not better lol).
Dragon Age was in preproduction and then development hell for a long time. So likely was a very small team for most of those years. The closest studio to CDPR in America is probably Obsidian with their ~100-140 devs (depending on how much work they have at the time) with 2 major projects and one small one currently, but they stagger their releases so that they can have one major project in full production at a time with a lot of overlap on their projects. Where as CDPR are staffing up two full indipendant teams (and a second smaller sister studio).
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