| outlawauron said: The point is that those sales were only reached after it had extreme price drops (it was $20 less than 3 months after release and dropped further as time went on). The game flopped and there's no way to really spin it. |
If the game had been released for $30 rather than being released for $50 and then dropped to $30, would you still be considering it a flop?
Guess what - a game is only a flop if it fails to make back the money spent on making it. Madworld was nowhere near a AAA game, it's very likely that it made a profit. Furthermore, even if the game only manages to sell well when it drops to $10, you still have a lot of people who ended up playing the game and would be interested, to one degree or another, in a sequel - this establishes the possibility that a bigger sequel would sell better.
But hey, why bother with rationality, when you can make assertions of games flopping just because they didn't sell millions of copies?







