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Honestly, there's a plethora of 16-bit games that still (and will always) look fantastic.

It's the 5th (N64/PSX/Saturn) that certainly hasn't held up well, and to a lesser extent the 6th (GCN/PS2/Xbox) compared to what we see now-a-days.

For the 5th gen, it's ironically the 2D styled games that hold up best today. Castlevania: Symphony of the Night, Yoshi's Story, Suidoken, Paper Mario... while the more technically "impressive" games of that era (Ocarina of Time, Perfect Dark, Conker's Bad Fury Day) haven't aged nearly as well from a graphical standpoint.

The 6th gen holds up much nicer, and there's certainly a lot of games that "look nice" to this day. However, there's only a few that can still hold their own against today's graphical juggernauts, and that's only because of their creative art directions that used the power behind the console in creative ways. Viewtiful Joe, Okami, The Wind Waker... these are some games that can be played by anyone today and not lose a beat (well, there's always a lack of widescreen, but other than that...).