| JWeinCom said:
Do you have a link to that? Not doubting you, just would like to read it. |
Uff. I did a whole post explaining it a very long time ago. I'll do the tl;dr version here:
http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million
$1.3 million Wii-U ports for Ubisoft.

Anatomy of videogame costs - $27 to publisher.
Assuming all copies are sold for $60 (I think they will be, since it'll be the publisher selling them to the retailer) then it would be 48,148 copies if the numbers worked out exactly. I just rounded this up to ~ 50k to make it easier to read.
The flaw to this is that Ubisoft carpet bombed that $1.3 million figure for all their launch title ports. Those games ranged from Just Dance to Assassin's Creed. I'm sure, as you can imagine, Assassin's Creed would probably cost significantly more to port than Just Dance. I'd imagine Splinter Cell is much closer to AC level than JD; but as $1.3m is the only number we have to work with, that's what I use.







