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S.Peelman said:
TK14 said:
S.Peelman said:
If I need to grind for Rupees just for that than no thanks. That would be tedious and the Wind Waker Triforce quest all over again. Give me the traditional way then, linear so be it.


Yeah, I can understand your concerns. I guess for me, it will depend on how easy Rupees are to come by and how much each item in the shop costs. Maybe there will be a "suggested" order for the dungeons, based on the price of each item. So for relatively few Rupees you can get the cheapest items and do the "easiest" dungeons, and while you're in the dungeons you'd "naturally" earn enough Rupees to get the next item for the next "suggested" dungeon. But, for those people who want the freedom to go in any order, they're free to explore and grind for Rupees in order to get the more expensive items and thus do the "more difficult/later" dungeons whenever they want, as early as they want. That wouldn't be so bad. 

Yeah let's hope it's something like that. I'm not against non-linear if it's done right and there's a 'natural' way to progress through the game. As far as Zelda games go, I think Ocarina of Time and A Link to the Past did great in that aspect.


Agreed, some way of making a "natural" way to progress evident is always helpful, and hopefully they'll do that while still opening up the freedom for those who want that. Guess we'll just have to wait and see. Probably will find out in an upcoming Fall or Holiday-centric Nintendo Direct. 



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