outlawauron said:
I've just accepted the reality that bugs and problems are unable to fixed until after release and seeing new features and balance adding after hearing fan feedback. I don't see how it's a bad thing. |
As a software developer I can tell you that is simply not the case. Adequate testing is not difficult to do, it just takes time. Since consumers have accepted the "rush to release and patch later" development model, patches have become ubiquitous. Were people to say its nonsense (which it is) the games would take longer to reach release but would not require patching later on, whether it be for bug fixes or balance issues.
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