| Xxain said: Looks terrible. They should really use a art direction more faithful to the original..something like Street Fighter 4. They actually kept the bare bones combat from the original games. Update the mechanics.Such a misguidance on projects like. |
I have no idea what that means. It's a fighting game, how do you have a fighting game with no combat? If you're talking about something specific, no, SFIV didn't. SFI special moves were hard to do, and dealt about 70% damage. SFII introduced combos unintentially, but, since people liked it so much, they worked it in.
SFIII introduced target combos and parrying, and parrying was replaced with focus attacks in SFIV, and the focus attacks with no parrying changes up the entire game. The only thing SFIV actually did do (initially) was bring back SFII characters. Also, Ultra combos were introduced, and you only had one super in SFIV. I think in Super, you got 2 ultras and were able to select them, unlike SFIII which gave you 3 supers, and your ability to select one after selecting your character.
You can't knock these sega games for something SFIV actually did The mechanics were updated. If SFII is your main game, you can't play SFIII or IV without adjusting to the new/different systems and vice-versa.








