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Machiavellian said:
Necromunda said:
Zappykins said:
People seem to forget that Sony got into 'cloud gaming' years ago when they bought Everquest. And it cracks me up that the same one that say it will never work for the Xbox One, talk about how great Gaihkai will be. Which is much more sensitive to latency.

What this shows me, that much like having Bill Gates personally introduce the first Xbox, is that Microsoft is very serious about putting it resources and muscles behind the Xbox One. The dedicated servers, possible per-rendering of light and stuff, will make a great and powerful service.

It is a great long term strategy to provide an excellent service.


It's neat, but Sony basically came out and said that Developers already have access to similar tools on the PS4 if they want to use them in development, they just aren't spinning "THE POWER OF TEH CLOUDZ" like Microsoft. Sony is putting it's focus on Gaikai, a much more ambitious use of "The Cloud" IMO. Also, I really hate the term The Cloud. 

Could you provide a link because I have followed this closely and I do not remember Sony saying anything like that.  The reason Sony cannot say "The power of the cloud" because they do not have a means of hosting every 3rd party developer dedicated servers.  Also Sony does not have a platform for creating hosted distributed applications which would be the cloud compute part.  Sony CEO was asked a question where he stated they could provide what MS is doing as far as cloud compute but then again its the doing thats the difference.  The reason people do not understand what MS is providing is because they do not understand the technology.  They believe its just a bunch of servers running in a datacenter but its much more complex then that especially the software that makes it all happen.

So what MS is stating that currently Sony cannot provide is a platform for developers to create distributed cloud based applications which can leverage thousands of servers to process the calls made from that App and send that data locally to a client machine.  The application is hosted in MS Azure server cloud and the client machine can basically just send a simple request for data just like your regular web page do today.  The reason this is not something Sony can just turn on a switch to do is because it first takes the development platform.  Next it takes the servers to serve up the content locally to the client machines around the world.  Sony can buy their way into both but it will be expensive and might not be a cost they are willing to make since they are on a recovery.

MS is one of he few companys that actually provide a complete Cloud solution which I already posted about.  

Yoshida talking on the subject:
http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations

Cerny also talking on the subject:

http://gamingbolt.com/mark-cerny-on-cloud-becoming-a-larger-part-of-ps4-admits-there-are-implementation-difficulties

 

Cerny also brings up a MAJOR point that I'm surprised more people aren't talking about, the cloud's actual usefulness is extremely shaky, especially when you are expecting it to do calculations for important game mechanics... it's only as good as your internet speed at the time.

Also, in terms of Microsofts already established Azure... why does it even matter? Sony could simply, as it does now with it's dedicated first party titles, expand it's avaiable dedicated server's on a game to game basis. Sure, Microsoft has the established size, but that's going to be completlely pointless at launch, as it won't all be utilized. This is all nothing short of compelte and utter spin, it's pointless.