By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BasilZero said:

People use the argument of precision and timing....as if neither of those apply to fighters and shooters....


It doesn't apply to many FPS games, though.  Perhaps Quake 3 & Unreal Tournament and some of the twitch-shooter clones that followed, but the vast majority of FPS games these days don't require a particularly high level of precision.