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Lulz said:
gergroy said:
Lulz said:
gergroy said:
Pricing model kills any interest this game might have generated for me. I am honestly not a fighting game fan though, so I was never really that interested.

Free to play ruins games!


It's free to play one character. That's hardly free to play. What negative do you see in allowing players to purchase as much of the game as they want to, or can afford to, whenever they want to do so? That seems like a huge plus to me.


I guess you will find out the negatives when you start playing this game and youare ALWAYS fighting the same character!


That might become slightly bothersome, but at some point those games will become free wins when I can master whichever character counters Jago the best.

And I know that F2P games typically get a lot of flak, but there are a few gems out there like League of Legends and World of Tanks. They're fun, well balanced, competitive, and the devs give them tons of new content on a consistent basis. They're not just poular because they're free. They draw people in by being free and keep them playing by being good games.

LoL works on a different level than KI, as far as "free to play." At the very least, LoL gives an always-rotating cast of 10 champions to try out every week. Even newly realeased champions go free-to-play about 2 or 3 weeks after they release, just in case you are not sure about a new release. Not to mention, LoL came out with 40 champions or so at release. KI is coming with a wooping 1 character for F2P, and it cost $20 and $40 (plus some other goodies) to get all 8...8 CHARACTERS on season 1! How long are these seasons? how will the bundle for the next 8 will work out? Will Jango be the only character available for F2P ever? How long will it take for a full, physical release with a full roster and game modes? What if the game fails and support to it is cut short? (higly unlikely but possible)

In LoL, players can purchase champions with the in-game money and real money, that is true F2P. Sure, you can use real money to avoid saving up large amounts to buy a champion, but many champions have different price depending on difficulty, time of release, etc, some can be acquire in as little as 4 games. KI offers every character at $5 with, to my knowledge, no known way to try out a character before purchasing, making purchasing new characters a risky-invesment unless some research in done on the character.

The truth is, the real reason this game is getting so much hype is: Pure nostalgia and Xbox One exclusivity. I've played KI back on the SNES area and it was never that great as people are remembering it to be. It was still very fun to play and Double Helix appears to be doing a fantastic job at recapturing the feel and style of the original game. A lot of people here show support for the game, as well as the competitive players, which is a great thing for them. For a developer with a very questionable set of past games, they are doing very well with the game...except for the awkward sale system. Hell, the original games tha comes with the $40 bundle has more characters! I find it very very weird that all they have so far is 8 characters schedule for season 1. That is an abbysmal amount of characters when other games at full price ($60) have upwards of 30, 40 and even 50 plus. Even games like Tekken offer free DLC, characters! 

I will reserve judgement and not bash the game or judge it too harshly. Still, I would be super excite for it (even if it is a Xbox one exclusive) were it not for that sale system they are using. I get the slight feeling of been ripped off.



"Trick shot? The trick is NOT to get shot." - Lucian