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theRepublic said:
Machiavellian said:
theRepublic said:
Machiavellian said:

I believe one of the bigger issues is that gamers always believe that something has to benefit them.

So, consumers don't like anti-consumer behavior?

No, consumers do not care about anything but for themselves.  They do not care about the business, the companies or their employees.  The only thing they care about is if it makes them happy.   Maybe consumers need to grow up.  No all deals will be about them so best to DEAL WITH IT.

"No, businesses do not care about anything but for themselves.  They do not care about the consumer, the consumer's family, or their fans.  The only thing they care about is if it makes them money.  Maybe businesses need to grow up.  No all deals will be about them so best to DEAL WITH IT."

Consumers are looking out for what is best for them.  Businesses are looking out for what is best for them.  That is perfectly logical.  To suggest that consumers should not look out for themselves to suggest the same for businesses.  Unless you are suggesting that this relationship should be a one-way street with one side holding all the power.

Only suggesting that consumers should not go around feeling entitled.  This is where the balance shift to the wrong side.  There are a lot of gamers out there that has this entitled mindset.  This is the reason we see so much piracy, hate filled comments towards developers and basically calling them everything under the son because they did not add some feature a gamer thought was important.  The gaming business is a tough one because you are only as good as your last game and if you cannot gain enough sales at retail then you could be in a lot of trouble.  With that understanding, developers have to look after the business side just as much as the gaming side.  While games are entertainment for us, its mission critical for a Dev studio and their employees.

So when money is on the table that reduce risk, then its silly as a business to leave it there unless you are already financially set.  We see this with independent studios the most because they need the money.  Sales are never guaranteed at retail.  There have been plenty of games that scored high but sales was not reflected.