NoirSon said:
Yet, Nintendo has yet to show it. I mean, sure you can play 2 player multiplayer with the tv and GamePad but the amount of strain necessary to have multiplayer on two seperate GamePads and a TV? Maybe it is possible but how much can it run at the same constant graphical frame rate that Nintendo has put stock in their games running at whether on the GamePad or TV with the Wii U? Or another 2 GamePad situation could have been two players checking the internet and Miiverse separately on a paused game. Does the Wii U's current performance look like it is built to handle that many things at once? Heck, if it was possible, why hasn't a Indie developer or one of Nintendo's smaller studios done it with even lower graphical heavy digital only release? Its a combination of things no doubt including not wanting to confuse the more gaming illiterate but if Nintendo could have pulled extra money selling the GamePad, I don't think they'd leave that on the table just to make things simpler for soccer moms. Shoot, even taking that into account, why not allow it to work when friends bring over their own GamePads and try to play games with that.There are more benefits and potential gaming experiences with using 2 GamePads for local multiplayer then just one and unless Nintendo really has fall off they should know this. I mean maybe down but given all the evidence to the contrary, including the RAM in the Wii U itself with half being dedicated to the OS alone, I can't see it being as easy as Nintendo said, especially if they won't make games that use the feature on a system where the controller was meant to be a major selling point. |
Nintendo has yet to show it.. yes.:)
But remember when nintendo was asked about this.. they said: Yes it does support 2 upad.. but we have no games planed for it right now..
That means.. Yes it can "handle" to send pictures to two upads at ones (not anything about framerate or if the tv only clones the picture. that we have to see) but YES there is "Steampower" to do it.. and again.. even the wii could handle 4 wiimotes/nunchuk and 4 player splitscreen mariokart..
Indie developer will have to wait until Nintendo "roll" it out.. and also see how many nintendo can convience to bye the secend upad... or headset :)
Last.. The half of the ram been dedicated for the os:
Nintendo had put a limit now.. but they will optimize the system (like i think ps3 did) and they can suspend part of it.. use more rams.. be sure some big AAA in the future will get acces to more ram..







