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arcelonious said:

In the video posted in the OP, at around the 7:50 mark, one of the players will witness another player during a slow-motion execution, which looks weird because the player is still moving in real-time, while the enemy is paused in mid-air (during the execution animation). In my opinion, Crytek has got to get rid of the slow/stop-motion kills in multiplayer.

I disagree. I think it looks epic. Worked fine in Max Payne 3 multiplayer.