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@MythMaker, you CAN skip any cutscenes you've seen before. And I don't get what you mean by motion controls aren't needed outside the boss fights. Unless you want to stick to bombs and arrows only, you can't kill almost half of the enemies in the game without swinging in the right direction. Just a few days ago, I laughed my ass off watching a Bokoblin block all of my brother's attacks for about 20 seconds straight!
You know what surprises me about people complaining about "forced motion controls" in some areas? I realize that these people over the years must have so perfected the use of the analog stick that the easier motion controls are actually harder for them. During the time it took me to beat Skyward Sword, I've beaten like 4 games on my PS3 (If I know I'm only home from school for a week for example, I'll play PS3 games because they're shorter). Many times I wished I could use SS controls on those PS3 games. Prototype 2 didn't make me want motion controls but controlling the remote controlled Batarang in Arkham City was painfully difficult. Just a few days ago, my brother who is on a God of War marathon (he just beat 1 and 2 and now is almost done with 3) was swimming and since he had played SS just the previous day, he was wishing for the motion controls while swimming in GoW.
You know what I've learned from all this? As an aspiring game developer, I'll make my control options as flexible as possible just in case. Like if I made SS, motion would be required for lots of things, but then for everything besides the sword, you would have the option of switching to classic controls. Even for aiming (who knows, someone out there might prefer classic aiming to pointer aiming). At least they did that to some extent in the game. You could select menu options through both control methods.



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