| Alby_da_Wolf said: I agree. And surely, as I wrote in another thread, any kind of online game with massive, crowded and detailed world are the ones that can benefit the most from the cloud compared with other solutions, and having to be connected anyway, really relying on the cloud can't be a problem, but just an improvement. |
The lag problem is something that the COD developers talked about during an interview about dedicated servers. Most IPs do not state correctly their location so people who are totally in another country get paired up with the wrong people. Also people can be right next to each other but the hops between both players can be significant. To combat this problem, the COD developers stated that they will be looking at hops between players instead of location to improve connection in MP games. With Dedicated Servers running locally to your location and matchmaking adding people with the shortest hops to that server, this should pretty much kill the lag you are talking about and an hofully insure you get the best ping and connection in MP games
I believe if MS employ these same techniques, it would take care of the lag problem for singleplayer cloud based games. This might be a reason why MS needs 300,000 servers. The more servers local to people using cloud based singleplayer and MP games the better able they will be in handling lag and bandwidth issues.








