Madword said:
Yeah and what they said wasn't particularly encouraging :)
The biggest shock remains in how few of these games are actually running directly from console hardware right now, with almost every third-party developer openly admitting to a reliance on PC-based debug machines. The accuracy of this approach doesn't precisely pinpoint the end result, though we do see Dead Rising 3 and Crimson Dragon struggling to sustain 30fps under such conditions. This at least reveals each studio's attempts to demonstrate realistic results without the actual hardware to hand, rather than showing off overly flattering ones using unbounded specs. Software running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct, Ryse and Dead Rising 3. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
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lol, if you compare it to the conlusion on PS4's side, X1 is the clear winner, which is my point :
Based on the sub-30fps performance and LOD streaming issues, certainly Guerrilla Games has some work to do on this forest section before its confidence rises to a point where any player can explore it at their leisure. The foundation of play is largely intact for long-time series fans though, and the touchpad controls open up some enticing new tactical options for multiplayer. We're confident that this section's rough edges - absent from the earlier Citadel demonstration - will be smoothed out by the time of release.
When it comes to the state of software development on PS4, the situation as it stands is surprising. On the one hand, freely playable first-party titles such as Knack and DriveClub suffer from noticeable frame-rate stutters down from 30fps, while on the other, "hands off" demos for the new Infamous and Assassin's Creed games appear to run without a perceptible hitch. This is in stark contrast to the playable software confirmed to be running direct from Xbox One hardware, such as Forza Motorsport 5 and Killer Instinct, which benefit to no end for targeting the 1080p60 gold standard, and largely succeed in doing so.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4








